Next, we want to load in an image texture to use for our diffuse, so we'll add in the Image Texture node. Once we're happy with the falloff map, we can connect that to the amount, and then we'll disconnect it from the diffuse. And in this case, stuff that is more or less facing the camera, we want that to show more of the diffuse material, whereas stuff that is kind of facing perpendicular will show more of a reflection. So we just want to try and find the settings that are going to give us more or less the effect that we want. Now, as we start adjusting the parameters for this, we're going to essentially set up a map that will blend between the glossiness and the diffuse. And let's just set the mix so that it's only showing the diffuse channel, and we can connect the falloff node to the diffuse channel. What we can do, though, is actually take advantage of our falloff. Anything in between is just a direct blend between the two of those. In the mix, we have a simple slider that is going to blend between the diffuse at zero and then the glossy at 100%. With the Node Editor opened, you can see that we now have a node for the mix material, for the gloss, and for the diffuse. We will open the Material Editor for the mix material, which is our snow material, and then we'll open the Node Editor. Okay, so now we want to start setting up the material. And let's just rotate that down a little bit so that we're getting some shadows and light and different effects cast in here. And again, we need some sort of light in our scene, so we can add in a daylight. We can then go up to Octane and we'll bring up the Live Viewer, and we can start that. So we will just copy the mix material on top of the snow ground. To do that, we'll make a duplicate of the snow ground, and this is the one that's applied to our object. So this is ready to apply to our object now. Then we can go to the mix material, and we will drag the snow gloss in and the snow diffuse. So with the snow diffuse, let's just make sure that we set that to a diffuse material, and the gloss is set to a glossy material. And we can make a duplicate of that, which will be the Snow Diffuse. This first one here will be the Snow Gloss. So to do that, we will also create an Octane mix material. But if we are trying to use something like a glossy material, which is going to have a reflection on it, then you will need to actually mix these two materials together. If we take a look at the Diffuse material, we have an option for the medium as well as transmission, which will give us the opportunity to use Subsurface Scattering. Now, let's go ahead and take a look at our Octane material here. And then we can copy that and we'll paste it into a new scene. And we'll just double check in the Object Manager there to make sure we have it selected. So the first thing that we'll do is select the ground. In this video, we're going to take a look at creating the snow texture inside of Octane.
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